Ad business

AdLab: Avatarize Yourself Until You Are Blue In the Face

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AdLab has some detail about the already-old-news Avatar/McDonalds upload-my-face thingie, running in Europe.
Obviously this has been done before - from "Simpsonize Me" to M&M's to Dexter and back again - but at least this time we have some stats:

  • 4 million user sessions
  • nearly 10 minute session time
  • about 1 million shares via email/social network post

So, a great data set for explaining the concepts of "sticky" and "spreadable" to your audience.
AdLab post

Avatarize Yourself

Journal of Interactive Advertising

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If you can handle the academ-ese, here's a journal dedicated to online advertising.

Fortunately, they have an RSS feed, which streams abstracts to your reader - and these may perhaps be a bit more readable than the full articles.

At the very least, sticking a few pages of this sort of thing in your consulting report will handily keep your customer from actually reading it, and help ensure that they take your word for whatever conclusions you've drawn:

Advertising value provides an overall representation of the worth of advertising to consumers (Ducoffe 1995). Existing literature suggests that consumers view advertising's ability to supply information as a primary reason for approving of it (Bauer and Greyser 1968). Research in online advertising also shows that advertising can offer value to Internet users in the form of more relevant information (Ducoffe 1996). When online community members possess a distinct group intention about the need for advertising, they should be able to internalize the notion that advertising benefits the community. As a result, these members should be more inclined to develop favorable evaluations of the advertising. We also hypothesize that they perceive a higher degree of value of advertising in the community:

H6: Group intentions to accept advertising in online social networking communities relates positively to perceived ad value in community sites.

Finally, cognitive studies of associative links suggest people tend to regard relevant information as more accessible in their attitude formation (Rodgers 2004). The more community members perceive advertising as relevant to the community themes, and thus more relevant to community members, the more likely they are to find such information useful, which should result in a higher level of perceived ad value. In turn,

H7: Perceived ad relevance relates positively to perceived ad value.

Come to think of it, slogging through this stuff is how I earn my rate.

Journal of Interactive Advertising

Rudy’s “Sause”: social object case study at Gapingvoid

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Hugh Macleod, of Gaping Void fame, has this short post on "Rudy's Bar-BQ Sause", illustrative of how brands can become meaningful part of their customers' lives. Here's a bit:

Too many brand managers ask the question, “What message do I have to craft in order to get people to buy my product?” It’s a dead end. A far more useful and profitable question would be, “What can I do to make my customers’ lives more interesting and meaningful?”

And “Meaningful” always has a social dynamic. We find meaning via our relationships with our fellow creatures. “People matter. Objects don’t.”

A bottle of barbecue sauce isn’t going to instantly change anyone’s life for the better. But that 4-hour-long conversation with an old friend, sharing a plate of ribs and brisket, with some Shiner Bock… Well, that might. So you want your product to be there when it happens; you want your product to be around during your customers’ significant moments.

Macleod calls a product like rudy's a "Social object", in the sense that what's really being purchased is a way of connecting with others (in this case, via a backyard recreation of the experience of a Rudy's restaurant).
This isn't really new - beer and spirits sales have been driven by the nuances of social interaction for decades. Think about it - does anyone buy a particular beer based on how effectively it'll get you tanked? I think most beer and spirits sales are driven by the kind of person you want to look like, and the kind of people you want to be with.
But what would it mean to apply this thinking to, say, curling irons? What if your product could become a social object? How would you make that happen?
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