User Experience

Ashkan Soltani introduces MobileScope, an innovative approach to online privacy | TechRepublic

Submitted by Sam Moore on Fri, 05/11/2012 - 19:51

Ashkan Soltani introduces MobileScope, an innovative approach to online privacy.

According to the Wall Street Journal,

Marketers are tracking smartphone users through "apps" - games and other software on their phones. Some apps collect information including location, unique serial-number-like identifiers for the phone, and personal details such as age and sex. Apps routinely send the information to marketing companies that use it to compile dossiers on phone users.

More, including a data visualization animation, here.

Now one of the researchers involved has announced MobileScope.

MobileScope is implemented as a web service - not as an app on your phone - I'm liking this approach.

Mobile Scope

Why is this kind of service necessary at all?

First off, most users probably do not realize their information is being transmitted to third parties — who they’ve never heard of or had a relationship with. Since there’s little transparency on these platforms, it’s unlikely anyone would know.

Second, these third parties often receive extremely sensitive information, such as your precise location information (latitude/longitude) and your device identifier, which is persistent for the life of your device and can often be tied to your actual identity.

I'll be signing up - see link below - and we'll see what turns up.

(Via Bruce Schneier.)

Signup Page

Gerry McGovern on Surviving information-seeking sickness

Submitted by Sam Moore on Fri, 10/09/2009 - 14:59

Screen shot 2009-10-09 at 2.57.59 PM.png
A cute post from Gerry McGovern, illustrating the fallacy of flooding website visitors with information when all they really want is to get something done:

It took time. Lots of counseling. I had many relapses. The doctors told me that I had spent too much time with too many web teams who didn’t live in the real world. These web teams built websites full of information without any real understanding of what their customers actually wanted. These web teams thought people came looking for information, when in fact people had specific tasks that they wanted to solve. Information was only a means to an end. It was not the end.


Full post

B.L. Ochman's blog: Dear Corporations: Nothing Else Matters if Your Customer Service Sucks

Submitted by Sam Moore on Mon, 08/17/2009 - 16:05

Picture 1.png

B.L. Ochman has a pointed, if brief, article on why customer service is where your business will be won or lost.

When you come right down to it, it's almost always the hourly employees who have actual contact with actual customers who create your bottom line results. It makes great economic sense to empower them to solve a problem with one phone call...
In case some companies haven't noticed, we are in the midst of the worst economic downturn since the Great Depression. Customers count. Treat us like you know that. We'll all be a lot happier. And more prosperous.

Full article

I've come across a few other instances of this kind of thing in the last few days. A friend on a music site I'm part of noted that the Intellitouch tuner company cheerfully replaced his broken tuner, even though his kids had stomped it - not the company's fault at all.
As a counterpoint to Ms. Ochman's experience, you can't beat this kind of story. Intellitouch has made a customer for life - more so, an evangelist.
Here's a snippet of a similar, if more widely read, account, from BoingBoing, detailing KitchenAid's remarkable service:

The operator asked for my serial number, asked me to describe the problem, then asked if I could be at some address the next day to receive my replacement unit and ship back the defective one. I gave her my office address, and yesterday at around 2PM, a DHL guy showed up with a brand new espresso machine in its package. I lifted it out, replaced it with the defective one, watched as the DHL guy slapped a return sticker on it, and then he left, leaving me a shiny new coffee machine that I brought home in a cab (two people on the street and the cabbie all stopped me and asked me about this beautiful coffee machine and whether it worked as good as it looked and where they could get one of their own). This morning, I enjoyed a perfect cappuccino with breakfast, and ruminated on just how damned good the customer service from Kitchen Aid had been, and I figured, man, that deserves some public approbation.

Now, that was worth it for KitchenAid - BoingBoing's readership is enormous, and everyone now knows how good KitchenAid is. All because their CS team "got it". Now, what happens in the opposite case? Do you really want some widely-read blogger telling the world how atrocious your service is? Wise up, everybody.

Information Architecture of Social Experience Design: ASIS&T Bulletin

Submitted by Sam Moore on Sat, 08/15/2009 - 00:26

ASIS&T_local.png
The American Society for Information Science and Technology has an in-depth look at user experience in social applications. While probably no one will agree with every point here, they certainly do raise some good questions. At least they've articulated many of the issues.

Their article promises "Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)". It's a long read, but worth it for anyone who has responsibility for - or advocates for - better UX in social media applications.
Here's the first bit - the principles:

Five Principles

Of the myriad principles we've unearthed so far, five cut across the entire experience:

  • Pave the Cowpaths
  • Talk Like a Person
  • Play Well with Others
  • Learn from Games
  • Respect the Ethical Dimension

Here's some detail on the "Pave the Cowpaths" principle, in this case touching on something I've butted heads against myself:

The second application of Pave the Cowpaths comes later in the lifecycle of your site, when you’ve got a user base and they start doing things you never anticipated. Often the impulse is to stamp out these rogue behaviors and enforce draconian rules requiring only the behaviors you had planned for. This course of action really only makes sense if the behaviors you are trying to stamp out are truly destructive or evil. There are many anecdotes about thriving social sites that killed themselves off by legislating against fun and forcing their users into exile to find the activities they had been improvising “incorrectly” in the site they had to leave.

A better plan is to support the behaviors your users are engaged in. Let your users tell you what the best and highest use of your interface may turn out to be. Don’t be so arrogant as to assume you know everything about how the social dynamics you’ve unleashed need to evolve.



I have this same beef with the owners of an educational site I'm part of - though the issues are better articulated here than in my rants on the subject.

Basically, they insisted on obscuring the ways in which their students could download their video content and watch it while offline, slow it down (it's a music education site), take it on the train, etc. The owners went so far as to delete posts offering tips to other users, and reprimand the posters.

My contention is that you're never going to stop people from doing this (hint: Video Download Helper for Firefox is your friend) - you're just going to make it more difficult for the people who are less technically adept.

Instead of fighting your user base, why not learn from them? Maybe they really are smarter about what you're building than you are - there are certainly more of them, and they use your application more than the owners typically do.

When your customers are coloring outside the lines you have two choices - yell at them for being messy and not following the rules, or re-think where your lines are.

Or, as the quote above says, "Don't be so arrogant."

Full article